| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Hunter XMG Prototype | Threat Value: | 864 | |
| Vehicle Type: | Walker | Offensive Value: | 1,615 | |
| Production Type: | Testbed Prototype | Defensive Value: | 497 | |
| Cost: | 144,000,000.00 marks | Miscellaneous Value: | 478 | |
| Manufacturer: | Nortcho | Size: | 6 | |
| Use: | Assault | Original Default Size: | 10 | |
| Height: | 4.3 meters | Indv. Lemon Dice: | 1 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.4 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 51mm | |||
| Armor Material: | Duranium | Armor | ||
| Standard Op. Weight: | 7122 kg | Light Damage: | 16 | |
| Primary Move Mode: | Walker (43 kph) | Heavy Damage: | 32 | |
| Secondary Move Mode: | Ground (72 kph) | Overkill: | 48 | |
| Deployment Range: | 500 km | |||
| Sensor Range: | 4 km | Vehicle Availability | ||
| Communication Range: | 15 km | Availability Threshhold: | 12 | |
| Powerplant: | V-Engine | Max Number on Field: | 1 | |
| Engine Output: | 535hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | +1 | Combat Speed: | 4 | |
| Communications: | +1 | Top Speed: | 7 | |
| Fire Control: | +1 | Secondary Move Mode: | Ground | |
| Combat Speed: | 6 | |||
| Top Speed: | 12 | |||
| Maneuver: | +1 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Medium Autocannon | |||||||||
| Medium Rocket Pack/18 | IF | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Heavy Grenade | Dis | ||||||||
| Vibroblade |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Airdroppable | Can be airdropped | ||
| Backup Sensors | Absorbs first "Sensors" hit | ||
| Emergency Medical | Absorbs first "Crew" hit | ||
| HEP: Desert | - | ||
| Manipulator Arm x2 | Can punch | ||
| Ram Plate | Reinforced F Arc, 1/2 damage for collisions | ||
| Reinforced Location Armor | Increase base armor by 2 at Struct |
| Name | Rating | Game Effects |
|---|---|---|
| Poor Off-Road Ability | +1 MP if terrain MP is greater than 1. |
| Name | Rating | Game Effects |
|---|---|---|
| Fragile Chassis | "Structural" hits are one step worse | |
| Overheating | Damage occurs if weapons or jump jets are overused |
| Variants |
| There are no variants. |
| Designer Notes |
| The Hunter has been a successful Gear since its inception, and success is a good place to start when building the future's most successful gear. It is for this reason that the Hunter XMG has gone into development. It represents an upgrade able to take advantage of all of the improvements and new technology which have made their mark on various Gears since the first model. First among those technologies is the introduction of Duranium, a lighter version of durasteel that was perfected mere weeks ago by Noveren Materials. With this new armor, the XMG can now sport thicker and more effective protection without compromising speed and performance. It effectively makes the XMG almost as resilient as the Armored Hunter without the dramatic decrease in maneuverability. The sensor suite from the Bobcat -- Hyperion's modular Surveyor X -- was also easily transferred to the XMG. The actuators were copied from the Cheetah's because of their high quality and ease of repair. The communication array was pulled out and replaced with that of the more reliable Headhunter. Lastly, the R&D team tinkered with various replacement for the S-V950A V-engine, but without success. because the XMG must be a simple and easy-to-repair machine, many of the more complex V-engines were rapidly put aside. In the end, it was a new version of the Hunter Commando's S-V1000C -- the S-V1000H -- which best fit the new design. |